![]() ![]() This city upgrade increases Population by +100. This upgrade requires the Arch Druid's Dolmen.Īdded new Arch Druid city upgrade "Megalith". This city upgrade increases Mana Capacity by +100, allowing you to store more mana. The free production is good for anyone, and they have generally well rounded units with healing supports.To prevent Players from rushing to and mass producing T4 units:Īdd an additional city upgrades that act as prerequisites for class T3 and T4 unit production.Īlso added additional city upgrades for classes without class specific T3 and T4 units that can be build in cities, to maintain cross class balance.Īdded new Arch Druid city upgrade "Henge". Your Martyrs will evolve into Exalted (and they keep the Absorb pain ability this way) sometime before and you'll arrive while they're still just getting to/starting to research into T3 most likely.įinally, if you want to know the real secret: Human (and Dwarf) are virtually always a good choice when you don't know what you're up against. You basically have to scout everything early while building enough to 1 turn Martyrs, build a load of them, then clear every camp/site/tomb on your way to your enemy's base. This allows you to go for a strategy where you don't research any class units past Crusaders, pump out 2-3 stacks of Martyrs and evolve them all into Exalted (Tier 3 flier with Resurgence). Halfling Theocrat - Adventurers (and Martyrs!) have a triple ranged attack unlike all other starting irregulars. (Tier 3 Chariots with Teleport and a Frost Nova that stuns and breaks guard) The White Witch unit turns into one of the most fearsome units on the field and Frost Queens are just downright silly. Sorcerers can give their supports Stuns, Teleport, and Projectile resistance. Frostling Sorcerer - The basic idea here is support spam backed by Phantasm Warrior summons.
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